My Own DIY Smart Phone
For more information on this smart phone, press the button labeled RPI Phone(down)
My Own AR App
Hey there! you know the new technology(for this year 2018 and last year 2017)microsoft gave us? The technology by the name of AR(Augmented Reality), since the offical trailer, and the TED talk about playing Project X-Ray on the Hololens(this is the name of the AR glasses microsoft introduced), alot of people started to create their own AR tech like DIY Hololens, coding AR software, etc. So I wanted to try so myself
These are some of the databases of my AR app, oops!
I put my android studio installer in the file! Sorry if it bothers you! Maybe you recongnize some of the movie stars? I am adding databases slowly but surely everyday(okay, maybe not everyday, but I do it often!).
As you may have recongnized already, I used the Unity game engine to create my app, but I installed a awesome package by the name of Vuforia, they have 3-D object scanners, AR Engines and more! I am planning to use the object scanner and let my app recongnize more objects!
So far, my AR app can recongnize 8 Harry Potter books(my favorite)and one black and white Harry Potter movie picture
After everything I said(or wrote), alot of you may be wondering how does these awesome apps work? Well, I am going to answer that question now, AR apps need a target image, like the picture above my Harry Potter No.1 is the target, the little Harry Potter
around it will be displayed when the book is recongnized, this does not have to be the picture of the book, the app can recongnize the book as long as there is nothing around it. But, as shown on your right, the book has white around it, so it can't be recongnized in life, but it has to be the picture. I tried My best to get the right pictures but the internet does not have everything!
My Own Basic OS
Okay, so, this is my AR app in action! As you can see, it says'Harry Potter and the prisoner of azkaban' this is all not real in the real world(the other books too)!
Okay person-who-is-reading-this, this is my own OS or Operating System that I coded in the the Assembly coding language, I coded it in Notepad+. This is the image that I took in Virtual Box. The one called TIOS is my OS, I had to convert it into a .img file so vbox could run it!
Unreal Engine Online First Person Shooter
I created a first person shooter using Unreal Engine, this first person shooter uses the Steam Unreal Engine subsystem plugin for it to go online. For now the game only has 1 character and 1 weapon but I am slowly making the game better with improved enviroment, better weapons and more stuff that I imagine.
This is a picture of the current enviroment, I am going for a natural but futuristic look, kind of an Apex Legends style enviroment.
This is the character that I am prototyping with, I got the character from adobe's Mixamao website, Mixamo also offers a lot of very good and high quality animations for there characters and skeletons.
This is the character's HUD (Heads Up Display) for now, in the game, I am looking down right now and as you can see, the player has Armor and Health bars at the bottom left side of the screen. I programmed the player so that when I have no more Armor, the character takes health away, I also programmed the armor to regenerate overtime.
You can also see that there is a minimap of the enviroment around the character, this minimap that I programmed takes videos from a camera above the character, turns the videos into a material and displays the material. It also updates quickly so that the character can see what is going on around him.
This is a part of my current enviroment, the land here is just a natural world, there is a lake with water physics and post process volumes, I also painted in a lot of foliage. The natural land assets are from the Real World Demo Collection that Unreal Engine offers for free, I also used bits from the Advanced Village Collection, which, is also for free in Unreal.
This is the second generation P4wnP1 that I have made, this time, I was going for a slimmer, more stealthier design, for that the first version had it's own battery, charging board, and a lot more bulky components. This time I was going for "less hardware, more software" by which I mean this versions' hardware is inferior to the first version, but the software is superior
As you can see, the operating system for P4wnP1 is just built upon a typical linux system, the original creator of the P4wnP1 software, Marcus Mengs, A.K.A MaMe82, designed this for easy customization, 3rd party library installation, etc. for this version of P4wnP1, I decided to add some custom features to the operating system most of my customizations are aimed towards one objective: making this version of P4wnP1 more undetectable.
Capo Ace 1 Titanium-Plastic Model Car
I am going to say that this is one of the projects I am the most proud of. This car is created from high quality titanium and plastic, it took me about two to three months to finish the build and add some of my own parts and modifications. I built this car in 2018 and is still one of my most favorite projects to use. In the picture on the right side, I have activated all the lights on my car, unfortuantly, the camera I am using is not what you would call high quality. In real life, my car is a lot bigger and simply looks a LOT cooler.
Going into specifics, this car is obviously a highly mechanical project, for that the car mostly consists of gears, shafts and a lot of oil. In the picture on the left, you can see that the car has a lid that opens into a mini engine compartment, within this compartment is where the controller for the LEDs sit, the motor controller is also in here. You can see that the compartment under the lid is kind of messy, though because I built this thing, I know which wire leads to exactly which part of the car, so it's not THAT messy for me.
P4wnP1 Hacking USB V1
This is the first version of my P4wnP1 Hacking USB projects. This was the first non-prototype fully functional P4wnP1 USB unit I created. When I was researching about the P4wnP1 software, I noticed that the usual hardware that people would make to run this software has no battery, so the usual hardware needed to be plugged into a device or power outlet to operate. Because of that, I decided to build a battery into my custom system. This unit is actually the only unit that which I have installed a battery on, the others have to either rely on leeching power off of the target computer or a direct power source such as a power outlet. This is the only unit that I have made that has the ability to run completely host free.
When this unit is running on internal power, it is running on a 3.7v 1800miliamp battery with a Adafruit Powerboost 1000cc charger. The Raspberry Pi 0 W itself does not work with a 3.7v battery, so thats why I wired up the Powerboost, the Powerboost can convert the 3.7v to 5v, making the Powerboost perfect for this situation. Everything that concerns hardware is compactly built together on one multi-purpose PCB, enabling me to make power rails, quick connections, etc. As you have can see, I have soldiered the Raspberry Pi 0 W directly to the multi-purpose board via extra pins that I attached to the 5v, Ground, Data+ and Data- soldier ports.
Team Associated RC10F6 F1 Racer
This is another one of my RC projects, though this car is built quite differently than the last. The previous car was built around flexibility and climbing, this car, however, is built around speed and agility. This car is named the Team Associated RC10F6, and it is a F1 RC car that has the ability to reach 120kph as a top speed. Within this car lies the Hobbywing XeRun XR10 Pro 160A electronic speed controller (ESC), along with the corresponding Hobbywing V10 G3R motor. This car also has a titanium-geared Unity servo and a AXON G-Tech battery, and a Noble NB4 Transmitter x Reciever set.